Goal: To model and teach safe, legal, and ethical use of digital information and technology.
This GAME plan is going well. I have found excellent resources online and have already implemented an internet safety packet with my students. They enjoyed learning about being safe online and this sparked some great discussions. We have begun to discuss our district’s internet use policy and why we have filters. I do not see any need to modify this GAME plan. However, I have realized how difficult it can be to use images that are not copyrighted. I used to just go on Google, search for a certain clip art or photograph, and place it into my presentation. I am now taking the time to make sure the image is not copyrighted and to also cite my sources. I have continued to modify my previously designed instructional materials to include citations. I know that students may find citing sources tedious work but they now realize its importance. I definitely would appreciate any links to sites that have images for students to use legally.
Goal: To participate in a local learning community to explore creative applications of technology to improve student learning.
I had to make modifications to my second GAME plan. Unfortunately, at this time students are not being invited to sit on the district technology committee. This has motivated me to start small in my own classroom. I am taking time to interview my students through small, focus groups. I will discuss with my students how they believe they learn best and what changes to technology implementation they would like to see. The primary results I have learned so far is that my third graders want more time to create items that they can share with others.
I plan to also create focus groups of students in other classes and grade levels to get their input as well. Since I am only starting in my own classroom, I have to rely on myself to make changes to how I use technology in the classroom. My Master’s courses have prepared me well, but I am also conducting additional research in educational magazines. I will need to observe how these changes I implement affect student learning. I also plan to discuss with colleagues at my school how they use technology in their classrooms for additional ideas and support (Laureate Education, Inc., 2010).
By monitoring both my GAME plans, I realized what areas were going strong and the areas I had to modify. I understand now that a GAME plan is truly never complete. There is always going to be changes to make and new goals or action items that arise. I think that is why it is important to look for ways to apply your GAME plan action and knowledge to other areas of the profession.
References
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/Libraries/PDFs/NETS_for_Teachers_2008_EN.sflb.ashx
Laureate Education, Inc. (Producer). (2010). Program 1: Promoting self-directed learning with technology [DVD]. Integrating Technology Across the Content Areas. Baltimore, MD: Author.