GAME Plan for Indicator 4a
Goal: To model and teach safe, legal, and ethical use of digital information and technology.
Action: I will make sure I cite sources in my instructional materials (Laureate Education, Inc., 2011a). I will use various resources to promote discussions and activities with my students about online safety. I will provide my students with links on our class website to images I know that they can use legally in their work (Cennamo, Ross, & Ertmer, 2009).
Monitor: While students are working in the computer lab, I will be closely observing and questioning my students about where they got their information and images. I will expect to see them citing sources within their digital products to give credit to those who influenced their work (Laureate Education, Inc., 2011b). I can also observe what sites students are accessing when online to ensure they are appropriate. Lastly, I can give informal assessments about cyber safety and copyright issues that we have discussed previously in class.
Evaluate: I can evaluate if I achieved my goal by the behaviors and products of my students. If they start to cite their sources without prompting and if they safely research online I will know that I achieved my goal. I can extend my learning on this topic by learning more about the fair use policy and Creative Commons so I know what myself and my students are allowed to use legally online (Laureate Education, Inc., 2011b).
GAME Plan for Indicator 5a
Goal: To participate in a local learning community to explore creative applications of technology to improve student learning.
Action: My district has a technology committee that includes at least one teacher or administrator from every school. However, I want students to openly discuss how they would like to be taught (Prensky, 2008). I plan to invite students of different ages and technology abilities to participate in the district technology meeting. If that is not possible, I will hold just a school forum where parents are invited as well. This opportunity will allow students that freedom to share what and how they learn best with technology as we no longer can decide for them but need to decide along with them (Prensky, 2005). The staff can take their ideas and suggestions to determine the direction our school and district should go with technology integration to improve student learning.
Monitor: Once certain ideas and suggestions have been accepted by the district committee, various technologies will become available (perhaps only pilot programs) and select trainings will be offered for teachers. Administrators or technology committee members will need to monitor how teachers are using the technology put into place. I would suggest that educators record notes on how implementation with their students went and that these findings are then shared at future meetings. Also videotaping these instructional changes could prove beneficial as well.
Evaluate: One way to evaluate this is to look at how students are performing in the classroom due to the new technology and instructional strategies that have become implemented. To have accurate findings, teachers must be willing to implement the new technology strategies and share their new data and observations with their colleagues. I can extend this topic by considering having students on other school or district committees.
By implementing both GAME plans, I can gain confidence in my ability to integrate technology into the classroom. The achievement of both goals above improves student learning as well as promotes best practices for teachers.
References
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/Libraries/PDFs/NETS_for_Teachers_2008_EN.sflb.ashx
Laureate Education, Inc. (Producer). (2011). Program 10: Informational Literacy: Ethical practices [DVD]. Supporting Information Literacy and Online Inquiry in the Classroom. Baltimore, MD: Author.
Laureate Education, Inc. (Producer). (2011). Program 12: Safe and ethical practices [DVD]. Supporting Information Literacy and Online Inquiry in the Classroom. Baltimore, MD: Author.
Prensky, M. (2008). Turning on the lights. Educational Leadership, 65(6), 40–45.
Prensky, M. (2005). Listen to the natives. Educational Leadership, 63(4), 8–13.